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Android application development cookbook : over 100 recipes to help you solve the most common problems faced by Android developers today / Rick Boyer, Kyle Mew.

By: Contributor(s): Material type: TextTextSeries: Quick answers to common problemsPublisher: Birmingham, UK : Packt Publishing, 2016Edition: Second editionDescription: 1 online resource (1 volume) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781785889202
  • 1785889206
  • 1785886193
  • 9781785886195
Subject(s): Genre/Form: DDC classification:
  • 005.3 23
LOC classification:
  • QA76.76.A65
Online resources:
Contents:
Cover; Copyright; Credits; Disclaimer; About the Authors; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Activities; Chapter 2: Layouts; Chapter 3: Views, Widgets, and Styles; Chapter 4: Menus; Chapter 5: Exploring Fragments, AppWidgets, and the System UI; Chapter 6: Working with Data; Chapter 7: Alerts and Notifications; Chapter 8: Using the Touchscreen and Sensors; Chapter 9: Graphics and Animation; Chapter 10: A First Look at OpenGL ES; Chapter 11: Multimedia; Chapter 12: Telephony, Networks, and the Web; Chapter 13: Getting Location and Using Geofencing
Chapter 14: Getting your app ready for the Play StoreChapter 15: The Backend as a Service Options; Index; Introduction; Declaring an activity; Starting a new activity with an intent object; Switching between activities; Passing data to another activity; Returning a result from an activity; Saving an activity's state; Storing persistent activity data; Understanding the activity lifecycle; Introduction; Defining and inflating a layout; Using RelativeLayout; Using LinearLayout; Creating tables -- TableLayout and GridLayout; Using ListView, GridView, and Adapters
Changing layout properties during runtimeOptimizing layouts with the Hierarchy Viewer; Introduction; Inserting a widget into a layout; Using graphics to show button state; Creating a widget at runtime; Creating a custom component; Applying a style to a View; Turning a style into a theme; Selecting theme based on the Android version; Introduction; Creating an Options menu; Modifying menus and menu items during runtime; Enabling Contextual Action Mode for a view; Using Contextual Batch Mode with a ListView; Creating a pop-up menu; Introduction; Creating and using a Fragment
Adding and removing Fragments during runtimePassing data between Fragments; Creating a shortcut on the Home screen; Creating a Home screen widget; Adding Search to the Action Bar; Showing your app full screen; Introduction; Storing simple data; Read and write a text file to internal storage; Read and write a text file to external storage; Including resource files in your project; Creating and using an SQLite database; Access data in the background using a Loader; Introduction; Lights, Action, and Sound -- getting the user's attention!; Creating a Toast using a custom layout
Displaying a message box with AlertDialogDisplaying a progress dialog; Lights, Action, and Sound Redux using Notifications; Creating a Media Player Notification; Making a Flashlight with a Heads-Up Notification; Introduction; Listening for click and long-press events; Recognizing tap and other common gestures; Pinch-to-zoom with multi-touch gestures; Swipe-to-Refresh; Listing available sensors -- an introduction to the Android Sensor Framework; Reading sensor data -- using the Android Sensor Framework events; Reading device orientation; Introduction
List(s) this item appears in: eBooks_FEC
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Holdings
Item type Current library Home library Call number Status Date due Barcode Item holds Course reserves
FIRST CITY UNIVERSITY COLLEGE FIRST CITY UNIVERSITY COLLEGE 005.3 BOY 2016 (Browse shelf(Opens below)) e-book e00201

B Software Engineering (Hons)

Total holds: 0

Includes index.

Cover; Copyright; Credits; Disclaimer; About the Authors; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Activities; Chapter 2: Layouts; Chapter 3: Views, Widgets, and Styles; Chapter 4: Menus; Chapter 5: Exploring Fragments, AppWidgets, and the System UI; Chapter 6: Working with Data; Chapter 7: Alerts and Notifications; Chapter 8: Using the Touchscreen and Sensors; Chapter 9: Graphics and Animation; Chapter 10: A First Look at OpenGL ES; Chapter 11: Multimedia; Chapter 12: Telephony, Networks, and the Web; Chapter 13: Getting Location and Using Geofencing

Chapter 14: Getting your app ready for the Play StoreChapter 15: The Backend as a Service Options; Index; Introduction; Declaring an activity; Starting a new activity with an intent object; Switching between activities; Passing data to another activity; Returning a result from an activity; Saving an activity's state; Storing persistent activity data; Understanding the activity lifecycle; Introduction; Defining and inflating a layout; Using RelativeLayout; Using LinearLayout; Creating tables -- TableLayout and GridLayout; Using ListView, GridView, and Adapters

Changing layout properties during runtimeOptimizing layouts with the Hierarchy Viewer; Introduction; Inserting a widget into a layout; Using graphics to show button state; Creating a widget at runtime; Creating a custom component; Applying a style to a View; Turning a style into a theme; Selecting theme based on the Android version; Introduction; Creating an Options menu; Modifying menus and menu items during runtime; Enabling Contextual Action Mode for a view; Using Contextual Batch Mode with a ListView; Creating a pop-up menu; Introduction; Creating and using a Fragment

Adding and removing Fragments during runtimePassing data between Fragments; Creating a shortcut on the Home screen; Creating a Home screen widget; Adding Search to the Action Bar; Showing your app full screen; Introduction; Storing simple data; Read and write a text file to internal storage; Read and write a text file to external storage; Including resource files in your project; Creating and using an SQLite database; Access data in the background using a Loader; Introduction; Lights, Action, and Sound -- getting the user's attention!; Creating a Toast using a custom layout

Displaying a message box with AlertDialogDisplaying a progress dialog; Lights, Action, and Sound Redux using Notifications; Creating a Media Player Notification; Making a Flashlight with a Heads-Up Notification; Introduction; Listening for click and long-press events; Recognizing tap and other common gestures; Pinch-to-zoom with multi-touch gestures; Swipe-to-Refresh; Listing available sensors -- an introduction to the Android Sensor Framework; Reading sensor data -- using the Android Sensor Framework events; Reading device orientation; Introduction

Description based on online resource; title from cover page (Safari, viewed April 15, 2016).

Print version record.

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