Fundamentals of game design / Ernest Adams, Andrew Rollings.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 9780131687479 (pbk.)
- 0131687476 (pbk.)
- 794.8153 22
Item type | Current library | Home library | Collection | Shelving location | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|---|---|
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FIRST CITY UNIVERSITY COLLEGE | FIRST CITY UNIVERSITY COLLEGE | Open Collection | FCUC Library | 794.81536 ADA 2007 (Browse shelf(Opens below)) | Available | 00021966 |
Includes bibliographical references and index.
Games and video games Design components and processes Game concepts Game worlds Creative and expressive play Character development Storytelling and narrative User interfaces Gameplay Core mechanics Game balancing General principles of level design Action games Strategy games Role-playing games Sports games Vehicle simulations Construction and management simulations Adventure games Artificial life and puzzle games Online gaming Designing to appeal to particular groups.