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Special effects game programming with DirectX / Mason McCuskey.

By: Material type: TextTextSeries: Premier Press game development seriesPublication details: Toronto, Ont. : Premier Press, c2002.Description: 913 p. : ill. ; 24 cm.+ 1 computer optical disc (4 3/4 in.)ISBN:
  • 1931841063 (pbk.)
  • 9781931841061 (pbk.)
Subject(s): DDC classification:
  • 794.81526 22
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Holdings
Item type Current library Home library Collection Shelving location Call number Status Date due Barcode Item holds
AV Circulation AV Circulation FIRST CITY UNIVERSITY COLLEGE FIRST CITY UNIVERSITY COLLEGE AV Circulation CD Cabinet1 794.8167768 MCC 2002 (Browse shelf(Opens below)) Available DD975
Open Collection Open Collection FIRST CITY UNIVERSITY COLLEGE FIRST CITY UNIVERSITY COLLEGE Open Collection FCUC Library 794.8167768 MCC 2002 (Browse shelf(Opens below)) Available 00015456
Total holds: 0
Browsing FIRST CITY UNIVERSITY COLLEGE shelves, Shelving location: CD Cabinet1, Collection: AV Circulation Close shelf browser (Hides shelf browser)
794.815265 STE 1996 Windows 95 games programming / 794.815269 LAM 2002 Windows game programming for dummies /​ 794.816693 GOE 1996 Cutting-edge : 3D game programming with C++ /​ 794.8167768 MCC 2002 Special effects game programming with DirectX / 794.81693 VAR 2003 Game scripting mastery / 794.81693 WAT 2003 3D games. 808.042 HUG 2002 Insight outcomes :

Accompanying CD-ROM held at Circulation Desk ; DD975.

Includes index.

1892