Special effects game programming with DirectX / Mason McCuskey.
Material type: TextSeries: Premier Press game development seriesPublication details: Toronto, Ont. : Premier Press, c2002.Description: 913 p. : ill. ; 24 cm.+ 1 computer optical disc (4 3/4 in.)ISBN:- 1931841063 (pbk.)
- 9781931841061 (pbk.)
- 794.81526 22
Item type | Current library | Home library | Collection | Shelving location | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|---|---|
AV Circulation | FIRST CITY UNIVERSITY COLLEGE | FIRST CITY UNIVERSITY COLLEGE | AV Circulation | CD Cabinet1 | 794.8167768 MCC 2002 (Browse shelf(Opens below)) | Available | DD975 | ||
Open Collection | FIRST CITY UNIVERSITY COLLEGE | FIRST CITY UNIVERSITY COLLEGE | Open Collection | FCUC Library | 794.8167768 MCC 2002 (Browse shelf(Opens below)) | Available | 00015456 |
Total holds: 0
Browsing FIRST CITY UNIVERSITY COLLEGE shelves, Shelving location: CD Cabinet1, Collection: AV Circulation Close shelf browser (Hides shelf browser)
794.815265 STE 1996 Windows 95 games programming / | 794.815269 LAM 2002 Windows game programming for dummies / | 794.816693 GOE 1996 Cutting-edge : 3D game programming with C++ / | 794.8167768 MCC 2002 Special effects game programming with DirectX / | 794.81693 VAR 2003 Game scripting mastery / | 794.81693 WAT 2003 3D games. | 808.042 HUG 2002 Insight outcomes : |
Accompanying CD-ROM held at Circulation Desk ; DD975.
Includes index.
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