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Android for absolute beginners : getting started with mobile apps development using the Android Java SDK / Grant Allen.

By: Material type: TextTextPublisher: Berkeley, CA : Apress L.P., 2021Description: xxi, 351 pages : illustrations ; 25cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781484266458
  • 9781484266472
  • 1484266471
Subject(s): Genre/Form: Additional physical formats: Print version:: Android for Absolute Beginners.DDC classification:
  • 005.355 ALL 2021 23
LOC classification:
  • QA76.76.A65
Contents:
Part I -- Get Android, Get Started -- 1. Introducing Android -- 2. Introducing Android Studio -- 3. Your First Android App, Already! -- 4. Exploring Your First Project -- 5. Android Studio In Depth -- 6. Mastering Your Entire Development Ecosystem -- Part II -- Get The Android Development Know-how -- 7. Introducing Java for Android Development -- 8. Introducing XML for Android Development -- 9. Exploring Android Concepts -- Core UI Widgets -- 10. Exploring Android UI Concepts -- Layouts and More -- 11. Understanding Activities -- 12. Introducing Fragments -- Part III -- Get Sophisticated.-13. Working with Sound, Audio and Music for Android -- 14. Working with Video and Movies for Android -- 15. Introducing Notifications -- 16. Exploring Device Capabilities with Calls -- Part IV -- Get Together.-17. Understanding Intents, Events, and Receivers -- 18. Introducing Android Services -- 19. Working with Files in Android -- 20. Working with Databases in Android.
Summary: Get started as a mobile app developer and learn the art and science of Android app development. With no assumed knowledge about programming languages or Android required, you will gain the key skills for constructing fully functional Android apps for smartphones, tablets, and other devices. You will also build a solid foundation in the Java programming language and the business of creating and releasing software for Android. Along the way you'll get comfortable with Android Studio - the best way to write modern Android apps - before diving into your first Android code. The author spends plenty of time explaining how to build a robust UI with widgets, menus, layouts and more. These components will be the basis of your Android apps and so are covered in depth. Having grasped the basics, you'll move onto what will make your app stand out: sound, music, images, animations, and notifications. Taking these elements and combining them with phone features like calling and sensors, will take your apps to the next level. The final part of the book covers services, events, intents, receivers, files and databases, essential sources of information and functionality for users and your app. In addition, you'll see how to protect your users and their data with permissions and security in examples throughout the book You will: Get started with Android and build your first apps with it Install and use the Android Studio IDE Set up and manage the app development life cycle Master the basics of Java and XML required to create Android apps Discover the strengths and features of the Android APIs and device capabilities.
List(s) this item appears in: New Book 2024
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Holdings
Item type Current library Home library Collection Shelving location Call number Status Date due Barcode Item holds
Open Collection Open Collection FIRST CITY UNIVERSITY COLLEGE FIRST CITY UNIVERSITY COLLEGE Open Collection FCUC Library 005.355 ALL 2021 (Browse shelf(Opens below)) Available 00025105
Total holds: 0

Includes index.

Part I -- Get Android, Get Started -- 1. Introducing Android -- 2. Introducing Android Studio -- 3. Your First Android App, Already! -- 4. Exploring Your First Project -- 5. Android Studio In Depth -- 6. Mastering Your Entire Development Ecosystem -- Part II -- Get The Android Development Know-how -- 7. Introducing Java for Android Development -- 8. Introducing XML for Android Development -- 9. Exploring Android Concepts -- Core UI Widgets -- 10. Exploring Android UI Concepts -- Layouts and More -- 11. Understanding Activities -- 12. Introducing Fragments -- Part III -- Get Sophisticated.-13. Working with Sound, Audio and Music for Android -- 14. Working with Video and Movies for Android -- 15. Introducing Notifications -- 16. Exploring Device Capabilities with Calls -- Part IV -- Get Together.-17. Understanding Intents, Events, and Receivers -- 18. Introducing Android Services -- 19. Working with Files in Android -- 20. Working with Databases in Android.

Get started as a mobile app developer and learn the art and science of Android app development. With no assumed knowledge about programming languages or Android required, you will gain the key skills for constructing fully functional Android apps for smartphones, tablets, and other devices. You will also build a solid foundation in the Java programming language and the business of creating and releasing software for Android. Along the way you'll get comfortable with Android Studio - the best way to write modern Android apps - before diving into your first Android code. The author spends plenty of time explaining how to build a robust UI with widgets, menus, layouts and more. These components will be the basis of your Android apps and so are covered in depth. Having grasped the basics, you'll move onto what will make your app stand out: sound, music, images, animations, and notifications. Taking these elements and combining them with phone features like calling and sensors, will take your apps to the next level. The final part of the book covers services, events, intents, receivers, files and databases, essential sources of information and functionality for users and your app. In addition, you'll see how to protect your users and their data with permissions and security in examples throughout the book You will: Get started with Android and build your first apps with it Install and use the Android Studio IDE Set up and manage the app development life cycle Master the basics of Java and XML required to create Android apps Discover the strengths and features of the Android APIs and device capabilities.

Print version record.