Introduction to game development using Processing / James R. Parker.
Material type: TextPublisher: Dulles, Virginia ; Boston, Massachusetts ; New Delhi : Mercury Learning and Information, [2015]Description: 1 online resource (xx, 322 pages : illustrationsContent type:- text
- computer
- online resource
- 9781942270645
- 194227064X
- Game development using Processing
- 794.8/151 23
- QA76.76.C672 P377 2015eb
Includes bibliographical references and index.
Print version record.
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms allowing games to be built for desktop computers, HTML 5, and Android. -- Edited summary from book.
Half Title Page; License; Title Page; Copyright Page; Dedication; Contents; Acknowledgments; Introduction; Chapter 1 Introduction to How Games Work; Chapter 2 Graphics and Images in Processing; Chapter 3 Sound; Chapter 4 Hockey Pong: A 2D Game; Chapter 5 Graphics in Three Dimensions; Chapter 6 Game AI: Collisions; Chapter 7 Navigation and Control; Chapter 8 A 3D Game Example; Chapter 9 The Web and HTML5 Games; Chapter 10 Animation; Chapter 11 Android Handheld Devices; About the CD-ROM; Appendix A: Mathematics Tutorial for Game Development; Appendix B: A Processing Primer; Index.
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