Fundamentals of game design / Ernest Adams, Andrew Rollings.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 9780131687479 (pbk.)
- 0131687476 (pbk.)
- 794.8153 22
Item type | Current library | Home library | Collection | Shelving location | Call number | Status | Date due | Barcode | Item holds |
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FIRST CITY UNIVERSITY COLLEGE | FIRST CITY UNIVERSITY COLLEGE | Open Collection | FCUC Library | 794.81536 ADA 2007 (Browse shelf(Opens below)) | Available | 00021966 |
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794.815265 GAM 2002 Game programming GEMS 3 / | 794.815265 STE 1996 Windows 95 games programming / | 794.815269 LAM 2002 Windows game programming for dummies / | 794.81536 ADA 2007 Fundamentals of game design / | 794.816 MOR 2003 Game art : the graphic art of computer games / Dave Morris and Leo Hartas. | 794.816 MOR 2003 Game art : the graphic art of computer games / Dave Morris and Leo Hartas. | 794.816693 GOE 1996 Cutting-edge : 3D game programming with C++ / |
Includes bibliographical references and index.
Games and video games Design components and processes Game concepts Game worlds Creative and expressive play Character development Storytelling and narrative User interfaces Gameplay Core mechanics Game balancing General principles of level design Action games Strategy games Role-playing games Sports games Vehicle simulations Construction and management simulations Adventure games Artificial life and puzzle games Online gaming Designing to appeal to particular groups.