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Fundamentals of game design / Ernest Adams, Andrew Rollings.

By: Contributor(s): Material type: TextTextSeries: Game design and development seriesPublication details: Upper Saddle River, N. J. : Pearson Prentice Hall, 2007.Description: 669 p. : ill. ; 24 cmISBN:
  • 9780131687479 (pbk.)
  • 0131687476 (pbk.)
Subject(s): DDC classification:
  • 794.8153 22
Contents:
Games and video games Design components and processes Game concepts Game worlds Creative and expressive play Character development Storytelling and narrative User interfaces Gameplay Core mechanics Game balancing General principles of level design Action games Strategy games Role-playing games Sports games Vehicle simulations Construction and management simulations Adventure games Artificial life and puzzle games Online gaming Designing to appeal to particular groups.
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Holdings
Item type Current library Home library Collection Shelving location Call number Status Date due Barcode Item holds
Open Collection Open Collection FIRST CITY UNIVERSITY COLLEGE FIRST CITY UNIVERSITY COLLEGE Open Collection FCUC Library 794.81536 ADA 2007 (Browse shelf(Opens below)) Available 00021966
Total holds: 0

Includes bibliographical references and index.

Games and video games Design components and processes Game concepts Game worlds Creative and expressive play Character development Storytelling and narrative User interfaces Gameplay Core mechanics Game balancing General principles of level design Action games Strategy games Role-playing games Sports games Vehicle simulations Construction and management simulations Adventure games Artificial life and puzzle games Online gaming Designing to appeal to particular groups.