Game programming GEMS 3 / edited by Dante Treglia.
Material type: TextPublication details: Hingham Mass. : Charles River Media, c2002.Description: xi, 663 p. : ill. + 1 CD-ROM (4 3/4 in.)ISBN:- 1584502339
Item type | Current library | Home library | Collection | Shelving location | Call number | Status | Date due | Barcode | Item holds |
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AV Circulation | FIRST CITY UNIVERSITY COLLEGE | FIRST CITY UNIVERSITY COLLEGE | AV Circulation | CD Cabinet1 | 794.815265 GAM 2002 (Browse shelf(Opens below)) | Available | DD964 | ||
Open Collection | FIRST CITY UNIVERSITY COLLEGE | FIRST CITY UNIVERSITY COLLEGE | Open Collection | FCUC Library | 794.815265 GAM 2002 (Browse shelf(Opens below)) | Available | 00015329 |
Browsing FIRST CITY UNIVERSITY COLLEGE shelves, Shelving location: FCUC Library, Collection: Open Collection Close shelf browser (Hides shelf browser)
794.81526 MIL 2005 Beginning 3D game programming / | 794.81526 PRA 2005 3D computer game programming / | 794.81526 SCH 2011 C# game programming : | 794.815265 GAM 2002 Game programming GEMS 3 / | 794.815265 STE 1996 Windows 95 games programming / | 794.815269 LAM 2002 Windows game programming for dummies / | 794.81536 ADA 2007 Fundamentals of game design / |
Accompanying CD-ROM held at Circulation Desk : DD964.
System requirements for accompanying CD-ROM : To use all of the code in the book, it is recommended that you know the following: C and C++, X86 assembler (if you're a PC engine programmer), and OpenGL and Direct3D (if you're a 3D programme).
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