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Game programming GEMS 3 / edited by Dante Treglia.

Contributor(s): Material type: TextTextPublication details: Hingham Mass. : Charles River Media, c2002.Description: xi, 663 p. : ill. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 1584502339
Subject(s):
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Holdings
Item type Current library Home library Collection Shelving location Call number Status Date due Barcode Item holds
AV Circulation AV Circulation FIRST CITY UNIVERSITY COLLEGE FIRST CITY UNIVERSITY COLLEGE AV Circulation CD Cabinet1 794.815265 GAM 2002 (Browse shelf(Opens below)) Available DD964
Open Collection Open Collection FIRST CITY UNIVERSITY COLLEGE FIRST CITY UNIVERSITY COLLEGE Open Collection FCUC Library 794.815265 GAM 2002 (Browse shelf(Opens below)) Available 00015329
Total holds: 0
Browsing FIRST CITY UNIVERSITY COLLEGE shelves, Shelving location: FCUC Library, Collection: Open Collection Close shelf browser (Hides shelf browser)
794.81526 MIL 2005 Beginning 3D game programming / 794.81526 PRA 2005 3D computer game programming / 794.81526 SCH 2011 C# game programming : 794.815265 GAM 2002 Game programming GEMS 3 / 794.815265 STE 1996 Windows 95 games programming / 794.815269 LAM 2002 Windows game programming for dummies /​ 794.81536 ADA 2007 Fundamentals of game design /

Accompanying CD-ROM held at Circulation Desk : DD964.

System requirements for accompanying CD-ROM : To use all of the code in the book, it is recommended that you know the following: C and C++, X86 assembler (if you're a PC engine programmer), and OpenGL and Direct3D (if you're a 3D programme).

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