AI techniques for game programming / Mat Buckland.
Material type:
- 193184108X
- Artificial intelligence techniques for game programming
Item type | Current library | Home library | Collection | Shelving location | Call number | Status | Date due | Barcode | Item holds |
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FIRST CITY UNIVERSITY COLLEGE | FIRST CITY UNIVERSITY COLLEGE | AV Circulation | CD Cabinet1 | 794.81 BUC 2002 (Browse shelf(Opens below)) | Available | DD961 | ||
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FIRST CITY UNIVERSITY COLLEGE | FIRST CITY UNIVERSITY COLLEGE | Open Collection | FCUC Library | 794.81 BUC 2002 (Browse shelf(Opens below)) | Available | 00015325 |
Browsing FIRST CITY UNIVERSITY COLLEGE shelves, Shelving location: CD Cabinet1, Collection: AV Circulation Close shelf browser (Hides shelf browser)
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791.4375 FLI 2004 Flips 8 : | 794.81526 ADA 2002 Programming role playing games with Direct X / | 794.8 WAL 2003 Sams teach yourself game programming with DirectX in 21 days / | 794.81 BUC 2002 AI techniques for game programming / | 794.8151 BEN 2009 Beginning OpenGL game programming / | 794.8151 SOU 2002 Game programming all in one / | 794.81526 AIG 2002 AI game programming wisdom / |
Accompanying CD-ROM held at Circulation Desk : DD961.
Includes bibliographical references (p. [415]-424) and index.
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