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AI techniques for game programming / Mat Buckland.

By: Material type: TextTextSeries: The Premier Press game development seriesPublication details: Cincinnati, Ohio : Premier Press, c2002.Description: xxxii, 448 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 193184108X
Other title:
  • Artificial intelligence techniques for game programming
Subject(s):
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Holdings
Item type Current library Home library Collection Shelving location Call number Status Date due Barcode Item holds
AV Circulation AV Circulation FIRST CITY UNIVERSITY COLLEGE FIRST CITY UNIVERSITY COLLEGE AV Circulation CD Cabinet1 794.81 BUC 2002 (Browse shelf(Opens below)) Available DD961
Open Collection Open Collection FIRST CITY UNIVERSITY COLLEGE FIRST CITY UNIVERSITY COLLEGE Open Collection FCUC Library 794.81 BUC 2002 (Browse shelf(Opens below)) Available 00015325
Total holds: 0
Browsing FIRST CITY UNIVERSITY COLLEGE shelves, Shelving location: CD Cabinet1, Collection: AV Circulation Close shelf browser (Hides shelf browser)
791.4375 FLI 2004 Flips 8 : 794.8​1526 ADA 2002 Programming role playing games with Direct X / 794.8 WAL 2003 Sams teach yourself game programming with DirectX in 21 days / 794.81 BUC 2002 AI techniques for game programming / 794.8151 BEN 2009 Beginning OpenGL game programming / 794.8151 SOU 2002 Game programming all in one /​ 794.81526 AIG 2002 AI game programming wisdom /

Accompanying CD-ROM held at Circulation Desk : DD961.

Includes bibliographical references (p. [415]-424) and index.

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