Design meets disability / Graham Pullin.
Material type: TextPublication details: Cambridge, Mass. ; London : MIT, c2009.Description: xix, 341 p. : ill. (chiefly col.) ; 22 cmISBN:- 9780262162555 (hbk.)
- 745.2 22
Item type | Current library | Home library | Collection | Shelving location | Call number | Status | Date due | Barcode | Item holds |
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Open Collection | FIRST CITY UNIVERSITY COLLEGE | FIRST CITY UNIVERSITY COLLEGE | Open Collection | FCUC Library | 745.2 PUL 2009 (Browse shelf(Opens below)) | Available | 00022980 |
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745.2 PRO 2006 Product design now / | 745.2 PRO 2009 1000 new eco design and where to find them / | 745.2 PRO 2012 Product design sketches = Croquis et design de produit = Entwürfe im Produktdesign = Ontwerpen van productdesign / | 745.2 PUL 2009 Design meets disability / | 745.2 PUR 2006 Purists are boring / | 745.2 ROD 2011 Product design / | 745.2 SEX 2007 Sex In Design |
Includes bibliographical references and index.
Eyeglasses have been transformed from medical necessity to fashion accessory. This revolution has come about through embracing the design culture of the fashion industry. Why shouldn't design sensibilities also be applied to hearing aids, prosthetic limbs, and communication aids? In return, disability can provoke radical new directions in mainstream design. Charles and Ray Eames's iconic furniture was inspired by a moulded plywood leg splint that they designed for injured and disabled servicemen. Designers today could be similarly inspired by disability. In Design Meets Disability, Graham Pullin shows us how design and disability can inspire each other. In the Eameses' work there was a healthy tension between cut to the chase problem solving and more playful explorations. Pullin offers examples of how design can meet disability today. Why, he asks, shouldn't hearing aids be as fashionable as eyewear? What new forms of braille signage might proliferate if designers kept both sighted and visually impaired people in mind? Can simple designs avoid the need for complicated accessibility features? Can such emerging design methods as "experience prototyping" and "critical design" complement clinical trials?