000 | 05221cam a2200853 i 4500 | ||
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001 | ocn930059093 | ||
003 | OCoLC | ||
005 | 20200827105953.0 | ||
006 | m o d | ||
007 | cr ||||||||||| | ||
008 | 151119t20162016nyu ob 001 0 eng | ||
010 | _a 2015045820 | ||
040 |
_aDLC _beng _erda _epn _cDLC _dYDX _dN$T _dEBLCP _dYDXCP _dQGK _dCUS _dOCLCF _dUAB _dOTZ _dOCLCQ _dRRP _dBLOOM _dOCLCQ _dWYU _dOCLCO _dOCLCQ _dOCLCO _dNLW _dOCLCQ _dLUN _dBRF |
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019 | _a1167401231 | ||
020 |
_a9781501311857 _q(electronic book) |
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020 |
_a1501311859 _q(electronic book) |
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020 |
_a9781501311864 _q(electronic book) |
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020 |
_a1501311867 _q(electronic book) |
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020 |
_z9781501311895 _q(hardcover) |
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020 |
_a9781501311871 _q(online) |
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020 | _a1501311875 | ||
020 | _a1501311891 | ||
020 | _a9781501311895 | ||
020 |
_a9781501311888 _q(paperback) |
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020 | _a1501311883 | ||
029 | 1 |
_aAU@ _b000056597159 |
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029 | 1 |
_aAU@ _b000062386038 |
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035 |
_a(OCoLC)930059093 _z(OCoLC)1167401231 |
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042 | _apcc | ||
043 | _an-us--- | ||
050 | 4 |
_aPN1999.M25 _bF68 2016 |
|
072 | 7 |
_aBUS _x070060 _2bisacsh |
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072 | 7 |
_aTEC _x041000 _2bisacsh |
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082 | 0 | 0 |
_a384/.806579493 _223 |
084 |
_aBUS070060 _aPER004010 _aCGN004060 _2bisacsh |
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049 | _aMAIN | ||
100 | 1 |
_aFlanagan, Martin, _eauthor. _0http://id.loc.gov/authorities/names/no2009158027 |
|
245 | 1 | 4 |
_aThe Marvel Studios phenomenon : _binside a transmedia universe / _cMartin Flanagan, Mike McKenny and Andy Livingstone. |
264 | 1 |
_aNew York, NY : _bBloomsbury Academic, _c2016. |
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264 | 4 | _c�2016 | |
300 | _a1 online resource (xii, 274 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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520 |
_a"The Marvel Studios Phenomenon evaluates the studio's identity, as well as its status within the structures of parent Disney. In a new set of readings of key texts such as Captain America: The Winter Soldier, Guardians of the Galaxy and Agents of S.H.I.E.L.D., the thematics of superhero fiction and the role of fandom are considered. The authors identify milestones from Marvel's complex and controversial business history, allowing us to appraise its industrial status: from a comic publisher keen to exploit its intellectual property, to an independent producer, and latterly, successful subsidiary of a vast entertainment empire. As it drives the process whereby large-scale cinematic practice encounters a converged entertainment age, what kind of organization is Marvel Studios? How does it co-ordinate a transmedia storyworld to the satisfaction of niche fan communities as well as a popular audience?"-- _cProvided by publisher. |
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504 | _aIncludes bibliographical references and index. | ||
588 | 0 | _aOnline resource; title from digital title page (viewed on April 20, 2016). | |
505 | 0 | _aIntroduction: The Road to Marvel Studios -- 1. 'Films Lead Policy': Marvel's Industrial (R)evolution and the Birth of a Studio -- 2. An Organization of Storytellers: The Marvel Story, According to Marvel -- 3. 'Doth Mother know you weareth her drapes?': The Genre Tactics of Marvel Studios -- 4. Captains America -- 5. Teams/Screens -- 6. Star-Lord, Who?: Guardians of the Galaxy -- Raiding the 'B-List' for New -- Legends -- 7. 'A Little Old-Fashioned: Marvel Studios and Pixar -- 8. Tie-ins, Tie-ups and Let-downs: Marvel's Transmedia Empire -- Conclusion -- Appendix: Timeline. | |
590 |
_aeBooks on EBSCOhost _bEBSCO eBook Subscription Academic Collection - Worldwide |
||
610 | 2 | 0 |
_aMarvel Studios _xHistory. |
610 | 2 | 7 |
_aMarvel Studios. _2fast _0(OCoLC)fst01974257 |
650 | 0 |
_aMotion picture industry _zUnited States _xHistory. |
|
650 | 7 |
_aFilm, TV & radio. _2bicssc |
|
650 | 7 |
_aCartoons & comic strips. _2bicssc |
|
650 | 7 |
_aMedia, information & communication industries. _2bicssc |
|
650 | 7 |
_aBUSINESS & ECONOMICS _xIndustries _xMedia & Communications Industries. _2bisacsh |
|
650 | 7 |
_aPERFORMING ARTS _xFilm & Video _xDirection & Production. _2bisacsh |
|
650 | 7 |
_aCOMICS & GRAPHIC NOVELS _xMedia Tie-In. _2bisacsh |
|
650 | 7 |
_aBUSINESS & ECONOMICS _xIndustries _xMedia & Communications. _2bisacsh |
|
650 | 7 |
_aTECHNOLOGY & ENGINEERING _xTelecommunications. _2bisacsh |
|
650 | 7 |
_aMotion picture industry. _2fast _0(OCoLC)fst01027150 |
|
651 | 7 |
_aUnited States. _2fast _0(OCoLC)fst01204155 |
|
655 | 4 | _aElectronic books. | |
655 | 7 |
_aHistory. _2fast _0(OCoLC)fst01411628 |
|
700 | 1 |
_aLivingstone, Andrew, _d1987- _eauthor. _0http://id.loc.gov/authorities/names/n2015067086 |
|
700 | 1 |
_aMcKenny, Mike, _eauthor. _0http://id.loc.gov/authorities/names/n2015067047 |
|
776 | 0 | 8 |
_iPrint version: _aFlanagan, Martin. _tMarvel Studios phenomenon. _dNew York : Bloomsbury Academic, 2016 _z9781501311895 _w(DLC) 2015041803 _w(OCoLC)921033683 |
856 | 4 | 0 | _uhttps://libproxy.firstcity.edu.my:8443/login?url=http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1214180 |
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_aBloomsbury Publishing _bBLOO _nEDZ0001912469 |
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_aEBL - Ebook Library _bEBLB _nEBL4460222 |
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938 |
_aEBSCOhost _bEBSC _n1214180 |
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938 |
_aYBP Library Services _bYANK _n12910352 |
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_c48125 _d48125 |