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003 | MY-PjKIC | ||
005 | 20200206154207.0 | ||
008 | 100211t2004 000 0 eng d | ||
020 | _a1856693902 | ||
035 | _a1856693902 | ||
039 | 9 |
_a201904250925 _bfaridah7 _c201002111550 _dVLOAD _y201002111443 _zVLOAD |
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090 | _a741.6 GER | ||
100 | _aGerber, Anna. | ||
245 |
_aAll messed up : _bunpredictable graphics / _cAnna Gerber. |
||
260 |
_aLondon : _bLaurence King Pub., _c2004. |
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300 |
_a207 p. : _bcol. ill. ; _c30 cm. |
||
520 | _aThis book explores the important role that mistakes and accidents play in the creative process. In striving for perfection, we often make mistakes. This book creates a space for work in which mistakes, accidents and the unpredictable are celebrated. Featuring work by established and emerging graphic designers from around the world, the book embraces and even seeks out accidents that have created ground-breaking work. The book is divided into three sections: Mistakes (where something has gone wrong, such as a printer error), Chance (where chance occurences or found objects are incorporated into a piece of work), and System (where a system is created to actively encourage the unpredictable). It ends with a series of interviews with five leading figures: Ian Anderson, Stefan Sagmeister, Paul Elliman, Stuart Bailey and April Greiman. "All Messed Up explores the important role that mistakes and accidents play in the creative process. In striving for perfection, we often make mistakes. In aiming for flawless work, things often go wrong. Sometimes these mistakes and accidents end up working to the designer's advantage. To realize this is to override long-standing preconceptions that define such occurrences as fundamentally wrong. All Messed Up creates a space for work in which mistakes, accidents and the unpredictable are celebrated. Featuring work by established and emerging graphic designers from around the world, the book embraces and even seeks out accidents that have created ground-breaking work. The book is divided into three sections: Mistakes (where something has gone wrong, such as a printer error), Chance (where chance occurrences or found objects are incorporated into a piece of work) and System (where a system is created to actively encourage the unpredictable). It ends with a series of interviews with five leading figures: Ian Anderson, Stefan Sagmeister, Paul Elliman, Stuart Bailey and April Greiman."- | ||
591 | _dPage One | ||
592 | _a101951 | ||
650 | _aGraphic arts | ||
650 | _aCommercial art. | ||
650 | _aDesign. | ||
999 |
_c18182 _d18182 |