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008 100211t2002 000 0 eng d
020 _a1584502339
035 _a1584502339
039 9 _a201809071006
_bfaridah7
_c201304251344
_dfaridah7
_c201002111757
_dVLOAD
_c201002111553
_dVLOAD
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_zVLOAD
090 _a794.81526 GAM
245 0 0 _aGame programming GEMS 3 /
_cedited by Dante Treglia.
260 _aHingham Mass. :
_bCharles River Media,
_cc2002.
300 _axi, 663 p. :
_bill. +
_e1 CD-ROM (4 3/4 in.).
500 _aAccompanying CD-ROM held at Circulation Desk : DD964.
538 _aSystem requirements for accompanying CD-ROM : To use all of the code in the book, it is recommended that you know the following: C and C++, X86 assembler (if you're a PC engine programmer), and OpenGL and Direct3D (if you're a 3D programme).
592 _a01848
650 0 _aComputer games
_xProgramming.
650 0 _aComputer graphics.
700 1 _aTreglia, Dante.
999 _c14784
_d14784