000 | 01097nam a2200253 a 4500 | ||
---|---|---|---|
001 | vtls000010609 | ||
003 | MY-PjKIC | ||
005 | 20200206150600.0 | ||
008 | 100211t2002 000 0 eng d | ||
020 | _a1584502339 | ||
035 | _a1584502339 | ||
039 | 9 |
_a201809071006 _bfaridah7 _c201304251344 _dfaridah7 _c201002111757 _dVLOAD _c201002111553 _dVLOAD _y201002111441 _zVLOAD |
|
090 | _a794.81526 GAM | ||
245 | 0 | 0 |
_aGame programming GEMS 3 / _cedited by Dante Treglia. |
260 |
_aHingham Mass. : _bCharles River Media, _cc2002. |
||
300 |
_axi, 663 p. : _bill. + _e1 CD-ROM (4 3/4 in.). |
||
500 | _aAccompanying CD-ROM held at Circulation Desk : DD964. | ||
538 | _aSystem requirements for accompanying CD-ROM : To use all of the code in the book, it is recommended that you know the following: C and C++, X86 assembler (if you're a PC engine programmer), and OpenGL and Direct3D (if you're a 3D programme). | ||
592 | _a01848 | ||
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 | _aComputer graphics. | |
700 | 1 | _aTreglia, Dante. | |
999 |
_c14784 _d14784 |