000 | 01222nam a2200337 a 4500 | ||
---|---|---|---|
001 | vtls000011438 | ||
003 | MY-PjKIC | ||
005 | 20200206142003.0 | ||
008 | 100211s2002 inua 000 0 eng d | ||
020 | _a193184125X (pbk.) | ||
020 | _a9781931841252 (pbk.) | ||
035 | _a193184125X | ||
039 | 9 |
_a201806251550 _bfaridah7 _c201806251539 _dfaridah7 _c201506201356 _dnorliday _c201506201355 _dnorliday _y201002111445 _zVLOAD |
|
082 | 0 | 4 |
_a005.133 _221 |
082 | 0 | 4 |
_a794.8/15265 _221 |
090 | _a794.81526 HAR | ||
100 | 1 | _aHarbour, Jonathan S. | |
245 | 1 | 0 |
_aMicrosoft Visual Basic game programming with DirectX / _cJonathan S. Harbour. |
260 |
_a[Indianapolis, Ind. ?] : _bPremiere Press, _cc2002. |
||
300 |
_a1100 p. : _bill. ; _c24 cm. + _e1 CD-ROM (4 3/4 in.). |
||
490 | 0 | _aPremier Press game development series | |
500 | _aAccompanying CD-ROM held at Circulation Desk ; DD963, DD971. | ||
504 | _aIncludes bibliographical references and index. | ||
592 | _a1892 | ||
592 | _a01848 | ||
630 | 0 | 0 | _aMicrosoft Visual BASIC. |
630 | 0 | 0 | _aDirectX. |
650 | 0 |
_aComputer games _xProgramming. |
|
999 |
_c11412 _d11412 |