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The design of children's technology /​ Allison Druin, editor.

Contributor(s): Material type: TextTextSeries: Morgan Kaufmann series in interactive technologiesPublication details: San Francisco : Morgan Kaufmann, 1999.Description: xxiii, 295 p. : ill. ; 24 cmISBN:
  • 155860507X
Subject(s):
Contents:
Preface: Beginning a Discussion about Kids, Technology, and Design /​ Allison Druin Pt. I. The Design Process. Ch. 1. The Role of Usability Research in Designing Children's Computer Products /​ Libby Hanna, Kirsten Risden and Mary Czerwinski [et al.]. Ch. 2. Kids as Informants: Telling Us What We Didn't Know or Confirming What We Knew Already? /​ Mike Scaife and Yvonne Rogers. Ch. 3. Children as Our Technology Design Partners /​ Allison Druin, Ben Bederson and Angela Boltman [et al.]. Ch. 4. The Researcher's Role in the Design of Children's Media and Technology /​ Debra A. Lieberman. Ch. 5. Designing Collaborative Applications for Classroom Use: The LiNC Project /​ Jurgen Koenemann, John M. Carroll and Clifford A. Shaffer [et al.]. Ch. 6. Children as Designers, Testers, and Evaluators of Educational Software /​ Yasmin B. Kafai Pt. II. The Technology of Children. Ch. 7. Constructional Design: Creating New Construction Kits for Kids /​ Mitchel Resnick, Amy Bruckman and Fred Martin. Ch. 8. Children as Digital Motion Picture Authors /​ Ronald Baecker and Ilona Posner. Ch. 9. Making Programming Easier for Children /​ David Canfield Smith and Allen Cypher. Ch. 10. Helping Children Learn Hard Things: Computer Programming with Familiar Objects and Activities /​ Ken Kahn. Ch. 11. Middle Tech: Blurring the Division between High and Low Tech in Education /​ Mike Eisenberg and Ann Nishioka Eisenberg.
Summary: Compiled by a leading authority in the field of children's technology, this book brings together current discussions of how and why new technologies are being designed. It presents innovative methods, techniques, and ideas, making this a unique resource for developers of children's software, hardware, and multimedia products; graphic/human interface designers; and university faculty doing research in the area of children and technology.
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Holdings
Item type Current library Home library Collection Shelving location Call number Status Date due Barcode Item holds
Open Collection Open Collection FIRST CITY UNIVERSITY COLLEGE FIRST CITY UNIVERSITY COLLEGE Open Collection FCUC Library 005.36 DES (Browse shelf(Opens below)) Available 00010397
Open Collection Open Collection FIRST CITY UNIVERSITY COLLEGE FIRST CITY UNIVERSITY COLLEGE Open Collection FCUC Library 005.36 DES (Browse shelf(Opens below)) Available 00010396
Total holds: 0

Includes bibliographical references and index.

Preface: Beginning a Discussion about Kids, Technology, and Design /​ Allison Druin Pt. I. The Design Process. Ch. 1. The Role of Usability Research in Designing Children's Computer Products /​ Libby Hanna, Kirsten Risden and Mary Czerwinski [et al.]. Ch. 2. Kids as Informants: Telling Us What We Didn't Know or Confirming What We Knew Already? /​ Mike Scaife and Yvonne Rogers. Ch. 3. Children as Our Technology Design Partners /​ Allison Druin, Ben Bederson and Angela Boltman [et al.]. Ch. 4. The Researcher's Role in the Design of Children's Media and Technology /​ Debra A. Lieberman. Ch. 5. Designing Collaborative Applications for Classroom Use: The LiNC Project /​ Jurgen Koenemann, John M. Carroll and Clifford A. Shaffer [et al.]. Ch. 6. Children as Designers, Testers, and Evaluators of Educational Software /​ Yasmin B. Kafai Pt. II. The Technology of Children. Ch. 7. Constructional Design: Creating New Construction Kits for Kids /​ Mitchel Resnick, Amy Bruckman and Fred Martin. Ch. 8. Children as Digital Motion Picture Authors /​ Ronald Baecker and Ilona Posner. Ch. 9. Making Programming Easier for Children /​ David Canfield Smith and Allen Cypher. Ch. 10. Helping Children Learn Hard Things: Computer Programming with Familiar Objects and Activities /​ Ken Kahn. Ch. 11. Middle Tech: Blurring the Division between High and Low Tech in Education /​ Mike Eisenberg and Ann Nishioka Eisenberg.

Compiled by a leading authority in the field of children's technology, this book brings together current discussions of how and why new technologies are being designed. It presents innovative methods, techniques, and ideas, making this a unique resource for developers of children's software, hardware, and multimedia products; graphic/human interface designers; and university faculty doing research in the area of children and technology.

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