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Learning C# by developing games with Unity 5.x : (Record no. 52516)

MARC details
000 -LEADER
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001 - CONTROL NUMBER
control field ocn946944190
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200827114551.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr unu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 160419s2016 enka o 001 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency UMI
Language of cataloging eng
Description conventions rda
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Transcribing agency UMI
Modifying agency OCLCF
-- IDEBK
-- N$T
-- KSU
-- DEBSZ
-- DEBBG
-- OCLCQ
-- U3W
-- CEF
-- NLE
-- UKMGB
-- ZCU
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-- RDF
015 ## - NATIONAL BIBLIOGRAPHY NUMBER
National bibliography number GBB6G3463
Source bnb
016 7# - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER
Record control number 018010539
Source Uk
019 ## -
-- 946106143
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781785287855
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1785287850
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781785287596
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1785287591
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781785287596
029 1# - OTHER SYSTEM CONTROL NUMBER (OCLC)
OCLC library identifier DEBSZ
System control number 480367353
029 1# - OTHER SYSTEM CONTROL NUMBER (OCLC)
OCLC library identifier DEBBG
System control number BV043969262
029 1# - OTHER SYSTEM CONTROL NUMBER (OCLC)
OCLC library identifier DEBSZ
System control number 485797763
029 1# - OTHER SYSTEM CONTROL NUMBER (OCLC)
OCLC library identifier GBVCP
System control number 882849581
029 1# - OTHER SYSTEM CONTROL NUMBER (OCLC)
OCLC library identifier UKMGB
System control number 018010539
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)946944190
Canceled/invalid control number (OCoLC)946106143
037 ## - SOURCE OF ACQUISITION
Stock number CL0500000733
Source of stock number/acquisition Safari Books Online
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
072 #7 - SUBJECT CATEGORY CODE
Subject category code GAM
Subject category code subdivision 001000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8/1525
Edition number 23
049 ## - LOCAL HOLDINGS (OCLC)
Holding library MAIN
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Lukosek, Greg,
Relator term author.
245 10 - TITLE STATEMENT
Title Learning C# by developing games with Unity 5.x :
Remainder of title develop your first interactive 2D platformer game by learning the fundamentals of C# /
Statement of responsibility, etc. Greg Lukosek.
246 3# - VARYING FORM OF TITLE
Title proper/short title Learning C Sharp by developing games with Unity 5.x
250 ## - EDITION STATEMENT
Edition statement Second edition.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Birmingham, UK :
Name of producer, publisher, distributor, manufacturer Packt Publishing,
Date of production, publication, distribution, manufacture, or copyright notice 2016.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (1 volume) :
Other physical details illustrations.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement Community experience distilled
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on online resource; title from cover page (Safari, viewed April 15, 2016).
500 ## - GENERAL NOTE
General note Includes index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cover ; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Discovering Your Hidden Scripting Skills and Getting Your Environment Ready; Prerequisite knowledge to use this book; Dealing with scriptphobia; Downloading Unity; Obtaining a free license; Teaching behavior to GameObjects; Using Unity's documentation; Do I need to know all that?; C# documentation -- where to find it? Do I need it at all?; The Unity community -- asking others for help; Working with C# script files; Lots of files can create a mess
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Why does my Project tab look different?Creating a C# script file; Introducing the MonoDevelop code editor; Syncing C# files between MonoDevelop and Unity; Opening LearningScript in MonoDevelop; The namespace -- highlighted in blue; The class definition -- highlighted in green; Watching for possible gotchas while creating script files in Unity; Fixing synchronization if it isn't working properly; Adding our script to GameObject; Instance? What is it?; Summary; Chapter 2 : Introducing the Building Blocks for Unity Scripts; Understanding what a variable is and what it does; Naming a variable
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note A variable name is just a substitute for a valueCreating a variable and seeing how it works; Declaration; Assignment; Click on Play!; Changing variables; Watching for a possible gotcha when using public variables; What is a method?; Using the term ""method"" instead of ""function""; Method names are substitutes, too; Introducing the class; Inheritance; The Start(), Update(), and Awake() methods and the execution order; Components that communicate using dot syntax; What's with the dots?; Making decisions in code; Using the NOT operator to change the condition
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Checking many conditions in an if statementUsing else if to make complex decisions; Making decisions based on user input; Paper and pencil are powerful tools; Summary; Chapter 3 : Getting into the Details of Variables; Writing C# statements properly; Understanding component properties in Unity's Inspector; Variables become component properties; Unity changes script and variable names slightly; Changing a property's value in the Inspector panel; Displaying public variables in the Inspector panel; Private variables; Naming your variables properly; Beginning variable names with lowercase
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Using multiword variable namesDeclaring a variable and its type; The most common built-in variable types; Assigning values while declaring a variable; Where you declare a variable is important; Variable scope -- determining where a variable can be used; Summary; Chapter 4 : Getting into the Details of Methods; Using methods in a script; Naming methods properly; Beginning method names with an uppercase letter; Using multiword names for a method; Parentheses are part of the method's name; Defining a method the right way; The minimum requirements for defining a method
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Understanding parentheses -- why are they there?
590 ## - LOCAL NOTE (RLIN)
Local note eBooks on EBSCOhost
Provenance (VM) [OBSOLETE] EBSCO eBook Subscription Academic Collection - Worldwide
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Unity (Electronic resource)
Authority record control number or standard number http://id.loc.gov/authorities/names/n2011038776
630 07 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Unity (Electronic resource)
Source of heading or term fast
Authority record control number or standard number (OCoLC)fst01795070
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
Authority record control number or standard number http://id.loc.gov/authorities/subjects/sh95003476
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element C# (Computer program language)
Authority record control number or standard number http://id.loc.gov/authorities/subjects/sh2001001705
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element GAMES / Board
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element C# (Computer program language)
Source of heading or term fast
Authority record control number or standard number (OCoLC)fst00843284
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
Source of heading or term fast
Authority record control number or standard number (OCoLC)fst00872114
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Erscheint auch als:
Main entry heading Lukosek, Greg
Title Learning c# by developing games with unity 5.x
Place, publisher, and date of publication Birmingham : Packt Publishing, 2016
Physical description 210 S.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Community experience distilled.
Authority record control number or standard number http://id.loc.gov/authorities/names/no2011030603
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://libproxy.firstcity.edu.my:8443/login?url=http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1215161">https://libproxy.firstcity.edu.my:8443/login?url=http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1215161</a>
938 ## -
-- Askews and Holts Library Services
-- ASKH
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938 ## -
-- ProQuest MyiLibrary Digital eBook Collection
-- IDEB
-- cis34332732
938 ## -
-- EBSCOhost
-- EBSC
-- 1215161
994 ## -
-- 92
-- MYFCU

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